Cgcookie - Introduction To Retopology
Author: Bo0mB0om on 31-05-2018, 20:58, Views: 39
CGCOOKIE - INTRODUCTION TO RETOPOLOGYCGCOOKIE - INTRODUCTION TO RETOPOLOGY
As modern workflows have incorporated more sculpting, the previous techniques of box-modeling and poly-modeling have seen less use. In place of these older workflows is a new synergy between artistically-driven sculpting and technically-minded poly-modeling, through a process known as Retopology.
Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based mesh for animation, but it's also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to.
(Buy premium account for maximum speed and resuming ability)